Geez, it’s been a little while since I last posted but I’m back! Here’s a walk cycle I was playing around with that I thought I’d share.
One thing I’ve heard from some very experienced animators is to actually animate what you see in the animation books (rather than just reading it). It’s definitely a great way to really understand what’s being explained and gives you a more intimate sense of how that particular animator might approach something. So, after having perused several chapters of Eric Goldberg’s Character Animation Crash Course at various times, I decided to read it from start to finish. It’s a fantastic book and I highly recommend it. I really liked Eric Goldberg’s approach to attitude walks (is there really any other kind?) so I decided to animate the example from the book. Well, it’s not really an exact copy but I took the main idea and then embellished from there. I always remember how hard it is to do a good walk with so many principles happening simultaneously. But, that’s what I came up with. Feel free to leave feedback if you like. More posts to follow!
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Hi..
Thats a great Walk you have done. I am a character animator based in Pune, India. Just wanted to know if you use FK or IK in walks?? I always prefer IK in any animation. But it becomes a bit difficult when doing walk cycles in IK as compared to FK.
Thanks Pranab! For me, it usually depends on the shot if I use IK vs. FK. For walks I typically use IK on the legs and FK for the arms. As you said, FK tends to be a little easier for creating natural arcs. I’ve started using more IK spines though (if the rig has them) because I can usually get to certain shapes easier and faster. However, you have to pay close attention as you can go off model pretty quickly if you’re not careful. Thanks for stopping by!
Hey man!!
Thanks for your comments dude. This walk cycle is delicious! I’m anxious to begin next class to learn more and more. I’ll be checking out your blog Dave. We keep in touch!