Well, work continues to be intense as we finish up on Sims 3, but I managed to finally get a refinement pass on this thing. I went from step to spline and I think the biggest challenge was trying to retain the overall feeling that I established in my blocking. It’s easy to start losing the essence of what you set up if you’re not careful. I really focused on the hip/torso/head relationships to make sure the mechanics of these were working as best as possible. After that I moved on to the legs and arms. I like where things are going, but the animation still needs LOTS of work. Here are a few things that I noticed right off the bat:
- Beginning walk is still a little off. Legs are popping all over the place.
- The anticipation around frame 56 is a bit too quick; pops a little too much.
- Offset the arms more going into the pose around frame 72. Right now they hit at the same time.
- Lots of arcs to be tracked and fine-tuned.
- The end walk still needs to be pushed farther to feel more determined.
- The face can be pushed more and with more asymmetry – Needs more details.
Well, that’s what I have at the moment. Check it out and see what you think. As always, feedback is gladly welcome and appreciated!
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Only thing that bothers me other than what you mentioned above at the broad leg movements around frame 130 to 140 where he’s walking forward.